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Written by Edward Powell   
Monday, 19 October 2009 10:57

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Topic

Speaker

09:00 Registration
09:20 Introduction Edward Powell
09:30 The Zune HD extensions in Game Studio 3.1 Paul Foster
10:05 Break (5 mins)
10:10 Using Blender 3D to Create UV Mapped XNA Game Assets Charles Humphrey
10:35 Extending the Content Pipeline Edward Powell
11:00 Break (15 mins)
11:10 An overview of AI techniques for goal-directed decision making game agents Nick Hawes
11:35 Extending the SpriteBatch for custom effects Steve Miles
12:05 Break (10 mins)
12:15 The Xbox Live Indie Games Publishing Process Dave Bonner
12:40 Silverlight as a Gaming Platform Rich Costall
13:05 Lunch(30 mins)
13:35 Guest Speaker From Rare Ltd. TBC
14:10 Managing a distributed development team on a tight budget Martin Caine
14:35 Break (10 mins)
14:45 Adding sounds & audio effects to your game Paul Manzotti
15:10 Procedural Content Creation in Britonia RPG John Hampson
15:35 Show & Tell 1 Booked
15:45 Show & Tell 2 Booked
15:55 Show & Tell 3 Still Available!
16:05 Swag Game & Close
Last Updated on Wednesday, 21 October 2009 12:51