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Written by Edward Powell
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Monday, 19 October 2009 10:57 |
Start
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Topic
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Speaker
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| 09:00 |
Registration |
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| 09:20 |
Introduction |
Edward Powell |
| 09:30 |
The Zune HD extensions in Game Studio 3.1 |
Paul Foster |
| 10:05 |
Break (5 mins) |
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| 10:10 |
Using Blender 3D to Create UV Mapped XNA Game Assets |
Charles Humphrey |
| 10:35 |
Extending the Content Pipeline |
Edward Powell |
| 11:00 |
Break (15 mins) |
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| 11:10 |
An overview of AI techniques for goal-directed decision making game agents |
Nick Hawes |
| 11:35 |
Extending the SpriteBatch for custom effects |
Steve Miles |
| 12:05 |
Break (10 mins) |
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| 12:15 |
The Xbox Live Indie Games Publishing Process |
Dave Bonner |
| 12:40 |
Silverlight as a Gaming Platform |
Rich Costall |
| 13:05 |
Lunch(30 mins) |
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| 13:35 |
Guest Speaker From Rare Ltd. |
TBC |
| 14:10 |
Managing a distributed development team on a tight budget |
Martin Caine |
| 14:35 |
Break (10 mins) |
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| 14:45 |
Adding sounds & audio effects to your game |
Paul Manzotti |
| 15:10 |
Procedural Content Creation in Britonia RPG |
John Hampson |
| 15:35 |
Show & Tell 1 |
Booked |
| 15:45 |
Show & Tell 2 |
Booked |
| 15:55 |
Show & Tell 3 |
Still Available! |
| 16:05 |
Swag Game & Close |
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Last Updated on Wednesday, 21 October 2009 12:51 |